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	<title>Ao Kilara on Second Life work and Simology</title>
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	<description>Ao Kilara :: Sim Designer/Builder :: now with Simology LLC</description>
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		<title>Ao Kilara on Second Life work and Simology</title>
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		<title>Announcement: Abeja Arbizu has taken on Simology!</title>
		<link>http://aokilara.wordpress.com/2010/07/02/announcement-abeja-arbizu-has-taken-on-simology/</link>
		<comments>http://aokilara.wordpress.com/2010/07/02/announcement-abeja-arbizu-has-taken-on-simology/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 16:22:51 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=142</guid>
		<description><![CDATA[I have been operating Simology since 2006 in the virtual world of Second Life(R) doing simulation design for clients in Japan, Norway and the US.  As the use of virtual worlds has grown and digital life expanded, it became clear that Simology could take on an expanded roll and move out of the virtual world [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=142&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have been operating Simology since 2006 in the virtual world of Second Life(R) doing simulation design for clients in Japan, Norway and the US.  As the use of virtual worlds has grown and digital life expanded, it became clear that Simology could take on an expanded roll and move out of the virtual world into the real world.  I am happy to announce that my colleague Abeja Arbizu (Amy Pilling) recently took over Simology, formed an LLC and will be developing serious games and educational simulations for clients.  I will work with Abeja on Second Life projects and continue to have a role in the operation and development of Simology LLC.</p>
<p>Abeja will be re-launching the Simology blog, a website and other materials providing more information over the coming months.  I will probably not be updating my blog very often!  Please see the official Simology LLC blog <a title="Simology LLC blog" href="http://simology.wordpress.com" target="_blank">www.simology.wordpress.com</a> for further developments from Abeja and please contact her with any inquiries via email. apilling@simology.us.</p>
<p>Thanks and have fun in the digital realm.  Below are posts of interest to me on virtual world topics.</p>
<p>Ao</p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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		<title>Virtual Reality Training Video from Ford</title>
		<link>http://aokilara.wordpress.com/2009/02/24/virtual-reality-training-video-from-ford/</link>
		<comments>http://aokilara.wordpress.com/2009/02/24/virtual-reality-training-video-from-ford/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 16:32:45 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
				<category><![CDATA[3D Design]]></category>
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		<category><![CDATA[Jeff Grimes]]></category>
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		<category><![CDATA[Ohio Supercomputer Center]]></category>
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		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=136</guid>
		<description><![CDATA[On Virtual Reality as a training tool: “When you are targeting training, one of the things that’s most important is the realism of the environment. When the operator goes out to the plant floor, you want him to feel like he’s already been there.”  Jeff Grimes - Manufacturing Development Engineer - Ford Motor Company<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=136&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><!--[if gte mso 9]&gt;  Normal 0   false false false        MicrosoftInternetExplorer4  &lt;![endif]--><!--[if gte mso 9]&gt;   &lt;![endif]--> This is an interesting link for anyone wishing to see how virtual reality simulations work as training tools for industrial processes. It also gives one a sense of the experience from the point of view of the trainee.</p>
<p class="MsoNormal">These Ford training sequences are for contained processes and designed for individual training. In virtual worlds or MMO (massively multiplayer online games, see <a title="Wikipedia on MMOs" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game">Wikipedia on MMOs</a>) one can combine this effect with live interaction, instruction, and team or collaborative training.</p>
<p class="MsoNormal">From the Ohio Supercomputer Center website (<a title="about Ohio Supercomputer Center" href="http://www.osc.edu/about/" target="_blank">about Ohio Supercomputer Center</a>)</p>
<p class="MsoNormal">
<p class="MsoNormal"><a class="wp-caption" title="Ford Virtual Reality Training Video" href="http://www.osc.edu/research/video_library/ford.shtml" target="_blank">Ford Virtual Reality Training Video</a></p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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		<title>Nick Wilson of Clever Zebra on Virtual Worlds</title>
		<link>http://aokilara.wordpress.com/2009/02/20/nick-wilson-of-clever-zebra-on-virtual-worlds/</link>
		<comments>http://aokilara.wordpress.com/2009/02/20/nick-wilson-of-clever-zebra-on-virtual-worlds/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 05:49:11 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=134</guid>
		<description><![CDATA[Nick Wilson provides a good summary of Virtual World platforms used by businesses for collaboration, meetings and training.  It is refreshing to find posts and articles from the business and education sectors focusing on ways that Second Life, and VWs in general, really shine and are flourishing as immersive education tools.  There has been plenty [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=134&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Nick Wilson provides a good summary of Virtual World platforms used by businesses for collaboration, meetings and training.  It is refreshing to find posts and articles from the business and education sectors focusing on ways that Second Life, and VWs in general, really shine and are flourishing as immersive education tools.  There has been plenty of  controversy and hype about businesses using Second Life for advertising and more conventional purposes in the past, much of it negative.  But other communities are simply sidestepping the controversy and getting down to excellent, serious work that will likely deepen and transform the role of VWs in the future.  I look to the education, serious games or game-based learning communities to provide the next wave of innovation.  See link below for full Clever Zebra post:</p>
<p><a class="alignleft" title="Clever Zebra - Nick Wilson on VWs" href="http://cleverzebra.com/virtual-worlds" target="_blank">Clever Zebra &#8211; Nick Wilson on VWs</a></p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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		<title>&#8216;Game Over&#8217; &#8211; Fast Company article on business simulations</title>
		<link>http://aokilara.wordpress.com/2009/02/15/game-over-fast-company-article-on-business-simulations/</link>
		<comments>http://aokilara.wordpress.com/2009/02/15/game-over-fast-company-article-on-business-simulations/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 19:54:41 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=130</guid>
		<description><![CDATA[Comments on an older Fast Company article: 

Game Over: Now let's get down to business. Simulation lets you play to learn -- without having to play for keeps. 

 By: Peter Carbonara  Tue Dec 18, 2007 at 5:41 PM<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=130&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>First in a series of posts exploring corporate games and training simulations, virtual and not</strong></p>
<p>RE:  Fast Company article</p>
<h1>Game Over</h1>
<p><cite>By: <a title="View user profile." href="http://www.fastcompany.com/user/fast-company-staff">Peter Carbonara</a></cite><span class="timestamp">Tue Dec 18, 2007 at 5:41 PM</span></p>
<p>I have been foraging for articles on simulation applications across industries or fields.  I found a good one in Fast Company on business simulations.  Read it here: <a title="Game Over" href="http://www.fastcompany.com/magazine/06/gameover.html" target="_blank">Game Over</a> This is a very interesting application (was called Project Challenge) with lots of possibilities for curriculum and modeling in existing free virtual platforms.</p>
<p>I see the beginning of this in Second Life within the SL educational community but less so in the business community which has tended to focus on doing business rather than simulating buisness for education in Second Life.  I will focus on other relevant links over the next few days.  I see great opportunities here.</p>
<p>Companies such as <a title="Forio" href="http://forio.com/lead.htm" target="_blank">Forio</a> have developed software tools for DIY, contained, non-virtual, business simulations.  The one I looked at apparently takes about 3 hours to complete and is modeled on a business development scenario.  This looks like a great educational tool.   Would love to try this myself.</p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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		<title>Simology photos featured on Flickr Hive Mind again</title>
		<link>http://aokilara.wordpress.com/2009/02/14/simology-photos-featured-on-flickr-hive-mind-again/</link>
		<comments>http://aokilara.wordpress.com/2009/02/14/simology-photos-featured-on-flickr-hive-mind-again/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 07:36:24 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=124</guid>
		<description><![CDATA[Simology pix have turned up again in Hive Mind under the categories of &#8220;stone&#8221; and &#8220;virtual.&#8221; About Flickr Hive Mind: This is an interesting concept my Nathan Siemers of FivePrime.org.   Here are some excerpts from the Hive Mind site: Flickr Hive Mind is a search engine as well as an experiment in the power [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=124&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Simology pix have turned up again in Hive Mind under the categories of &#8220;stone&#8221; and &#8220;virtual.&#8221;</p>
<p><a class="alignleft" title="About Flickr Hive Mind" href="http://fiveprime.org/hivemind/Tags/stone,virtual#Banish" target="_blank">About Flickr Hive Mind:</a></p>
<p>This is an interesting concept my Nathan Siemers of <a title="fiveprime.org" href="http://fiveprime.org/" target="_blank">FivePrime.org</a>.   Here are some excerpts from the Hive Mind site:</p>
<p><a href="http://fiveprime.org/hivemind">Flickr Hive Mind</a> is a search engine as well as an experiment in the power of <a href="http://en.wikipedia.org/wiki/Folksonomy">Folksonomies</a>. All thumbnail images come directly  		from <a href="http://flickr.com/">Flickr</a>, none are stored on <a href="http://fiveprime.org/hivemind">Flickr Hive Mind</a>&#8230;</p>
<p><a href="http://flickr.com/">Flickr</a> photo searching of Interestingness, Tags, Users, Groups <span class="advert"><a href="http://flickr.com/photos/nosha/426567310/" target="discussion">(discussion)</a></span> Courtesy of <a href="http://www.fiveprime.org/">Fiveprime.org</a> and <a href="http://www.malcolmmacdonald.org/cgi-bin/shopwrap">MalcolmMacdonald.org</a>.  <a href="http://fiveprime.org/flickr_hvmnd.cgi">Flickr Hive Mind</a> is a data mining tool for the <a href="http://www.flickr.com/">Flickr</a> photography database, allowing search by: metadata tags; <a href="http://flickr.com/">Flickr</a> photography groups; <a href="http://flickr.com/">Flickr</a> users and their contacts and favorites; text annotation; the <a href="http://flickr.com/">Flickr</a> Explore algorithm for interestingness.</p>
<p><a title="stone and virtual" href="http://fiveprime.org/flickr_hvmnd.cgi?method=GET&amp;sorting=Interestingness&amp;page=1&amp;photo_type=250&amp;noform=t&amp;search_domain=Tags&amp;photo_number=50&amp;tag_mode=all&amp;sort=Interestingness&amp;textinput=stone,virtual&amp;search_type=Tags" target="_blank">The World&#8217;s Best Photos of: stone and virtual</a></p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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	</item>
		<item>
		<title>On the Article: First Responders meet Second Life</title>
		<link>http://aokilara.wordpress.com/2009/02/11/first-responders-meet-second-life/</link>
		<comments>http://aokilara.wordpress.com/2009/02/11/first-responders-meet-second-life/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 22:17:51 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=116</guid>
		<description><![CDATA[It’s an urban nightmare scenario: A plane has released anthrax over Chicago. Millions are exposed and you have 48 hours to give people antibiotics.

You are a medical screener at one of the city’s emergency vaccination centers, and thousands of people – impatient, scared, sick – are lined up in front of you.

Check the correct box on the forms. Make sure you have enough bottled water. And don’t spend too long on any one patient – remember, every minute counts.

Ready? Go. 

Excerpt from: First responders meet Second Life: Public health enters the virtual world
Medhill Reports - Chicago
by Liz Hoffman and Chris Kelly
Feb 04, 2009<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=116&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just received this great article in the Medhill Reports &#8211; Chicago, from Michelle Miakos (UCSA International) forwarded to her by one of the Linden family:</p>
<h2>First responders meet Second Life: Public health enters the virtual world</h2>
<h3><em>by </em><a title="Liz Hoffman" href="http://news.medill.northwestern.edu/WorkArea/linkit.aspx?LinkIdentifier=id&amp;ItemID=101391">Liz Hoffman</a> and <a title="Chris Kelly" href="http://news.medill.northwestern.edu/WorkArea/linkit.aspx?LinkIdentifier=id&amp;ItemID=101387">Chris Kelly</a><br />
<em>Feb 04, 2009</em></h3>
<p>This is a great article about how to creatively use virtual worlds, in this case the 3D, immersive virtual world called Second Life owned by Linden Labs, for real life training and scenario simulations.  This is a growing field; a few companies are developing simulations and offering full services to support training and meet this demand.  UCSA International is one of them, offering similar services to other government agencies for training, collaboration and meeting purposes.</p>
<p>Companies, governmental agencies and educational facilities would do well to determine how they might effectively use virtual world simulations to save money, increase training retention, and, above all, create simulated scenarios that will enable employees or trainees to practice real time responses otherwise extremely difficult to pull of without an exorbitant budget and logistics.  The possibilities of this are endless for any type of business.  The field is new, so I look forward to working on many upcoming design projects that involve 3D design of effective serious learning environments, curriculum design and other aspects of this work.</p>
<p>Kudos to the team that developed this.  I was very happy to see this fascinating article.  Follow this link to read the full article.</p>
<p><a class="alignleft" title="First Responders meet Second Life" href="http://news.medill.northwestern.edu/chicago/news.aspx?id=114473" target="_blank"><strong>First Responders meet Second Life</strong></a><em><br />
</em></p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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		<title>US News &amp; World Report on Simulation Development &#8211; &#8220;Ahead of the Curve&#8221; Occupations for 2009</title>
		<link>http://aokilara.wordpress.com/2009/02/11/us-news-report-on-simulation-developer-an-ahead-of-the-curve-occupations-for-2009/</link>
		<comments>http://aokilara.wordpress.com/2009/02/11/us-news-report-on-simulation-developer-an-ahead-of-the-curve-occupations-for-2009/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 22:05:22 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<guid isPermaLink="false">http://aokilara.wordpress.com/?p=114</guid>
		<description><![CDATA[Ahead of Curve: Simulation Developer
In a rapidly changing technological landscape, more industries are trying to plan for the future

Simulation Developer. Whether for entertainment, training, education, or predicting the future, we enjoy and learn more if we're immersed in a subject. Governments use simulations to predict terrorist strategies. Scientists use them to predict how a synthesized molecule will work. Surgeons use them to learn a new technique without endangering patients. Corporations and, to a lesser extent, schools are moving from the instructor who attempts to keep people awake by telling anecdotes and jokes to immersive simulations of critical real-world situations.

The use of simulations for training will continue to grow because of the wide availability of broadband and ever faster (for example, Sprint's 4G) mobile Internet access.

Excerpt: US News &#38; World Report
30 Best Careers for 2009
By  Liz Wolgemuth
Posted December 11, 2008<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=114&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Simulation Development, (broadly defined in all of its manifestations including everything from game-based learning to virtual world simulations) was listed in <strong>US News &amp; World Reports list of 30 Best Careers for 2009 that offer strong outlooks and high job satisfaction</strong>. The short description lists specific applications used by corporate, educational and other entities.</p>
<p>Interesting to watch and participate in the wave of innovation using new technologies to improve learning, business and expand creativity.</p>
<p><a class="alignleft" title="30 Best Careers for 2009 - US News &amp; World Report" href="http://www.usnews.com/articles/business/best-careers/2008/12/11/the-30-best-careers-for-2009.html" target="_blank">30 Best Career for 2009 &#8211; US New &amp; World Report</a></p>
<p>By   <a href="http://www.usnews.com/Topics/tag/Author/l/liz_wolgemuth/index.html"> Liz Wolgemuth<br />
</a></p>
<p>Posted December 11, 2008</p>
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			<media:title type="html">Simology :: Sim Design/Building :: Second Life</media:title>
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		<title>Forrester Research analysts on Second Life</title>
		<link>http://aokilara.wordpress.com/2009/02/03/forrester-research-analysts-on-second-life/</link>
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		<pubDate>Tue, 03 Feb 2009 06:58:36 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<description><![CDATA[Two interesting articles on Virtual Worlds at the end of this post &#8211; log into Forrester&#8217;s website to get free copies. Also watch UCSA International for presentations, look for UCSA International on LinkedIn, or contact them in Second Life &#8211; search &#8220;UCSA International&#8221;.) Gene Leganza of Forrester Research spoke in January &#8217;09 on Enterprise Architecture [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=110&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Two interesting articles on Virtual Worlds at the end of this post &#8211; log into Forrester&#8217;s website to get free copies.  Also watch <a title="UCSA International" href="http://www.ucsaintl.com" target="_blank">UCSA International</a> for presentations, look for <a title="UCSA International" href="http://www.ucsaintl.com" target="_blank">UCSA International</a> on LinkedIn, or contact them in Second Life &#8211; search &#8220;UCSA International&#8221;.)  Gene Leganza of Forrester Research spoke in January &#8217;09 on Enterprise Architecture at UCSA International&#8217;s sim in Second Life.  Very interesting.</p>
<p><em><em>Should You Be In Second Life?</em></em> by Jaap Farvier, Vice President / Research Director at Forrester Research<br />
<a class="alignleft" title="&quot;Should You Be In Second Life?&quot;" href="http://www.forrester.com/Research/Document/Excerpt/0,7211,44748,00.html" target="_blank">http://www.forrester.com/Research/Document/Excerpt/0,7211,44748,00.html</a></p>
<p><em><em>Case Study: Michelin Uses Second Life for Enterprise Architecture Training</em></em> by Erica Driver, former Principal Analyst at Forrester Research, co-founder of Thinkbalm<br />
<a class="alignleft" href="//www.forrester.com/Research/Document/Excerpt/0,7211,46085,00.html" target="_blank">http://www.forrester.com/Research/Document/Excerpt/0,7211,46085,00.html</a></p>
<p>More info on:<a class="alignleft" title="Thinkbalm" href="http://thinkbalm.com/" target="_blank">Thinkbalm</a></p>
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		<title>Qlock &#8211; a great tool for those working across time zones</title>
		<link>http://aokilara.wordpress.com/2009/02/02/qlock-a-great-tool-for-those-working-across-time-zones/</link>
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		<pubDate>Mon, 02 Feb 2009 05:25:59 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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			<content:encoded><![CDATA[<p><a href="http://www.qlock.com/?aid=279" target="_blank"><img src="http://www.qlock.com/images/qlock-button2-120x60.png" width="120" height="60" border="0"></a></p>
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		<title>Machinima in Second Life</title>
		<link>http://aokilara.wordpress.com/2008/11/28/machinima-in-second-life/</link>
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		<pubDate>Sat, 29 Nov 2008 04:30:57 +0000</pubDate>
		<dc:creator>Simology LLC :: Sim Design/Building :: Serious Game Design</dc:creator>
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		<description><![CDATA[Sanders Beaumont just sent a link to his animation: Lost &#8211; Viva la Vida &#8211; Coldplay.  Click now and watch!  It&#8217;s beautiful and a wonderful use of SL for great effect. What is Machinima?  From Wikipedia (http://en.wikipedia.org/wiki/Machinima): Machinima (pronounced /məˈʃiːnəmə/ or /məˈʃɪnəmə/), a Portmanteau of machine cinema,[1] is a collection of associated production techniques whereby [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aokilara.wordpress.com&amp;blog=4923323&amp;post=98&amp;subd=aokilara&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sanders Beaumont just sent a link to his animation: Lost &#8211; Viva la Vida &#8211; Coldplay.  Click now and watch!  It&#8217;s beautiful and a wonderful use of SL for great effect.</p>
<p>What is Machinima?  From Wikipedia (http://en.wikipedia.org/wiki/Machinima):</p>
<p><strong>Machinima</strong> (pronounced <span class="IPA" title="Pronunciation in the International Phonetic Alphabet (IPA)"><a title="IPA for English" href="http://en.wikipedia.org/wiki/Wikipedia:IPA_for_English">/məˈʃiːnəmə/</a></span> or <span class="IPA" title="Representation in the International Phonetic Alphabet (IPA)">/məˈʃɪnəmə/</span>), a <a class="mw-redirect" title="Portmanteau word" href="http://en.wikipedia.org/wiki/Portmanteau_word">Portmanteau</a> of <em>machine cinema</em>,<sup class="reference"><a href="http://en.wikipedia.org/wiki/Machinima#cite_note-0"><span>[</span>1<span>]</span></a></sup> is a collection of associated production techniques whereby <a title="Computer-generated imagery" href="http://en.wikipedia.org/wiki/Computer-generated_imagery">computer-generated imagery</a> (CGI) is <a title="Rendering (computer graphics)" href="http://en.wikipedia.org/wiki/Rendering_%28computer_graphics%29">rendered</a> using real-time, interactive <a title="3D computer graphics" href="http://en.wikipedia.org/wiki/3D_computer_graphics">3-D</a> engines instead of professional 3D animation software&#8230;</p>
<p>Machinima is an example of <a title="Emergent gameplay" href="http://en.wikipedia.org/wiki/Emergent_gameplay">emergent gameplay</a>, a process of putting game tools to unexpected ends, and of <a class="mw-redirect" title="Artistic computer game modification" href="http://en.wikipedia.org/wiki/Artistic_computer_game_modification">artistic computer game modification</a>. The real-time nature of machinima means that established techniques from traditional film-making can be reapplied in a virtual environment&#8230;</p>
<p>I have a film background and love animation, but I have not been paying much attention to machinima in Second Life.  This piece opened my eyes to the possibilities.  Thanks for the link, Sanders, and good luck in the competition!</p>
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